Yesterday, when reporting on emerging efforts to pipe the console version of GTA VI through a PC's DLSS-powered Nvidia GPU, we mentioned in passing that PC players could instead just wait for the AI-assisted decompilation port that will no doubt be coming in short order. Now, a former Rockstar tech director says he thinks that exact threat could cause the developer to work faster on the official PC version of its soon-to-release crime/lifestyle simulator. Obbe Vermeij hasn't worked at Rockstar since 2009, but in a new interview with Rock Paper Shotgun, he recalled how artists for the PC version of the original top-down Grand Theft Auto were incensed when the console version squashed the game's 256-color textures down to 16 colors for the...
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