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An Exploration of Collision-based Enemy Morphology Generation

Johor Jara Gonzalez, Matthew Guzdial
Jun 3, 2026 at 04:00
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arXiv:2606.02832v1 Announce Type: new Abstract: Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games. In particular, there is almost no work on generating enemy morphologies, the basic body plan or collision information for in-game enemies,...

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